Adam Goldsmith's Blag
There might be things here some day

Oculus Rift DK2s are here!

We got our DK2s last week, and I have been messing with demos and setting up the SDK for development on my macbook. I have to use OSX becuase there is no Linux support yet :( (Hopefully coming Soon^tm^). So far, the best demo was either Senza Peso or SightLine: The Chair. Both are mostly passive: Senza Peso just moves you through the environment while you look around, while SightLine is based on head movement. However, there doesn't appear to be any effect on the outcome/course of the demo. Sound is very important to the experience for both of them, but more so for Senza Peso, as it is an opera.

The best game was, by far, Elite: Dangerous. For controls, we used the two Logitech Extreme 3D Pro joysticks from Robotics season (which caused some issues because ED thought they were the same device. I filed a bug report, but I don't know if it will be fixed). I haven't been able to play very much because other people want to try out the Rift (it is quite entertaining to see people's first reactions), and I was having problems that took about an hour to solve. In terms of gameplay, some of the smaller text is a bit hard to read, but otherwise it works rather well. There is some stuttering in more complicated environments, but that should be fixed when we get a new graphics card (hopefully on Monday (tomorrow!)). We tried to play Star Citizen, but with the wimpy graphics card we have, it was far too laggy to play.

More updates to come!

category: Programming tags: games oculus programming rift vr